Although the game gives the player the translator to read about the world, it feels like an afterthought and rarely useful. As if the level designers created the levels without much thinking about the narrative or logic. Unlike Half-Life, the problem is how the world is often inconsistent and nonsensical. Psychedelic tracks are some of the greatest FPS music I have ever heard and separate Unreal 1 from other FPS that mostly used bombastic heavy metal tracks. The translator is basically System Shock's logs, which showcases worldbuilding. Several innovative modern game designs even precede Half-Life, like the seamless progression without interruptions, scripted events, and pushing crates. Lightings, wide environments, texture quality easily surpass Quake 2. I am aware of this game's reputation as a Crysis of the 90s, but the game's visual does still hold up. You are meant to absorb into the gorgeous open-ended environments. While it has moments of Quake-style fast-paced action, the general mood Unreal evokes is atmospheric and surprisingly calming. The best way to describe Unreal 1 would be Myst meets Quake. I have played the rest of the series before, but I have not played Unreal 1 until now.
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